Philosophies and strategies of pervasive larp design
نویسندگان
چکیده
The majority of live action role-playing games are enacted either within a strictly confined area or in the middle of nowhere, in wilderness. However, there is also a minority of larps that are played in the streets, amongst unsuspecting bystanders. This minority has recently been gaining wider recognition. These pervasive larps are played all around a city, they invade players’ everyday lives, and involve outsiders. This paper maps the design space of pervasive larp. Firstly, we discuss different philosophies of pervasive role-play, looking at desired game experiences and cultural conventions of different forms of pervasive roleplay. Secondly, we present a list of strategies that have been used successfully to realize such games. DeSign
منابع مشابه
Tangible Pleasures of Pervasive Role-Playing
The traditional forms of role-playing include tabletop roleplaying, larp and online role-playing. In this paper I describe a fourth form, pervasive role-playing, which often follows many conventions of larp, but break out of the magic circle of gameplay in order to interact with surrounding society. The central pleasures of pervasive role-playing are related to playing for real, with the enviro...
متن کاملProsopopeia—Playing on the Edge of Reality
In this paper we discuss the genre of pervasive larp that seamlessly merges game and ordinary life, presenting Prosopopeia Bardo : Där vi föll, which was intended as a proof-of-concept for the genre. In addition to being a street larp staged in the cityscape, Prosopopeia aimed at blurring the border of game and ordinary life by spanning over a long duration of players’ lives and by forcing the...
متن کاملEducation Technology and Hidden Ideological Contradictions
This article examined, thought a Cultural Historical Activity Theory lens, how immersiveor pervasive environments and pedagogical agents could more easily support social collaboration as foundation of contemporary learning theory. It is argued that the fundamentalism-liberationism contradiction (learn from versus learn with technology) is no longer justifiable as contemporary technology tools (...
متن کامل'Can't Stop The Signal?' The Design of the Dutch Firefly LARP
In this paper, I analyze the design of a Dutch live-action role-playing game (LARP), based on the television series Firefly. I discuss it as part of the recent participatory culture in which fans mediate existing fiction into other products such as games. Game studies have often bypassed types of gaming that are initiated by players themselves by taking professional and digital games as their s...
متن کاملUS-LARP Progress on LHC IR Upgrades
We review the progress on LHC IR upgrades made by the US-LARP collaboration since the last CARE meeting in November 2004. We introduce a new optics design with doublet focusing, and discuss energy deposition calculations with an open mid-plane dipole. We present the results of a beam-beam experiment at RHIC. This experiment was the first phase of a planned test of the wire compensation principl...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2009